Game Development Advanced Unity Online Training Course

Intermediate to Advanced Unity Development Online Training Course
Unlock your potential as a game developer with the Intermediate to Advanced Unity Development Online Training Course from Educad Academy. Are you ready to take your skills to the next level? This comprehensive course is designed for developers who already have a grasp of Unity and are eager to deepen their expertise.
Imagine creating immersive, high-quality games that captivate players. With our expert instructors guiding you through advanced techniques, you’ll learn everything from sophisticated game mechanics to optimizing performance and enhancing user experience. Here’s what makes this course a must-have
In-Depth Curriculum: Dive into complex topics, including AI development, multiplayer networking, and advanced physics.
Hands-On Projects: Gain practical experience with real-world projects that enhance your portfolio and boost your confidence.
Flexible Learning: Study at your own pace, with lifetime access to course materials and resources.
Don’t let your skills stagnate. Equip yourself with the knowledge and tools needed to stand out in the competitive gaming industry. Enroll in the Intermediate to Advanced Unity Development Online Training Course today, and transform your game development journey!
Course Content
Session 1: Advanced Scene Management and Game Architecture
Module 1:
- Organizing large projects and scene management.
- Using Scriptable Objects for modular game design.
- Implementing Singleton and Event-driven architecture.
Activities:
- Create a scene management system with transitions between levels.
- Use Scriptable Objects to manage global data like game settings.
Session 2: Advanced UI/UX Design in Unity
Module 2:
- Creating responsive UI for different screen resolutions.
- Implementing dynamic UI elements like health bars, minimaps, and inventory systems.
- Animating UI transitions and feedback using Unity Animator and Animation Curve.
Activities:
- Design an interactive inventory system with drag-and-drop functionality.
Session 3: Advanced Physics and Game Mechanics
Module 3:
- Enhancing physics-based interactions (joints, forces, and triggers).
- Implementing custom character controllers for smoother gameplay.
- Creating advanced mechanics like grappling hooks or portals.
Activities:
- Build a character controller that supports climbing, jumping, and sliding.
Session 4: Shader Basics and Visual Effects
Module 4
- Introduction to Shader Graph and writing simple custom shaders.
- Adding post-processing effects for polished visuals.
- Creating particle systems for environmental effects (e.g., rain, explosions).
Activities:
- Develop a glowing effect using Shader Graph and integrate it with gameplay.
Session 5: Performance Optimization and Profiling
Module 5:
- Using Unity’s Profiler and Frame Debugger.
- Optimizing rendering with Level of Detail (LOD) and Occlusion Culling.
- Managing memory and garbage collection for smoother gameplay.
Activities:
- Optimize an existing scene for better performance on mobile or desktop.
Session 6: Animation Techniques
Module 6
- Advanced Animator Controller setup (Blend Trees, Sub-State Machines).
- Implementing procedural animations using Animation Rigging.
- Syncing animations with gameplay mechanics.
Activities:
- Create a character animation system with Blend Trees for walking, running, and jumping.
Session 7: Procedural Content Generation
Module 7:
- Using Perlin Noise for procedural terrain generation.
- Generating random mazes, dungeons, or object placement.
- Balancing randomness with control for better gameplay design.
Activities:
- Develop a system to generate random dungeons with collectible items.
Session 8: Tools and Workflow Enhancements
Module 8:
- Creating custom Editor tools for productivity.
- Automating repetitive tasks using custom scripts.
- Using asset bundles for efficient content loading.
Activities:
- Build a simple tool to batch rename or organize assets in the Unity Editor.
Session 9: Camera Techniques and Cinematics
Module 9:
- Advanced camera techniques with Cinemachine.
- Creating cinematic sequences using Timeline.
- Implementing smooth camera transitions and dynamic framing.
Activities:
- Design a cinematic intro sequence with camera movements and animations.
Session 10: Polishing and Publishing
Module 10:
- Debugging and polishing game mechanics.
- Preparing game builds for multiple platforms (desktop, mobile, or console).
- Best practices for game publishing (marketing, asset preparation, etc.).
Activities:
- Create a release-ready build of a game with polished visuals and optimized performance.
International Student Fee: 650 USD
Flexible Class Options
- Corporate Group Training | Fast-Track
- Week End Classes For Professionals SAT | SUN
- Online Classes: Live Virtual Class (L.V.C), Online Training
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